

Welcome!
I'm David, an experienced game designer specializing in gameplay, systems, and level design. Feel free to take a look at my design process across various projects I've worked on in my career. They are all available to play for free on Steam or the Meta Store.
Outside of work, I love spending time with my wife and newborn daughter, playing card & strategy games, and playing outside with my dog.

Projects
Monkey Doo
Stats
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A Multiplayer VR FFA where players race to be the first to collect 10 bananas!
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Available on the Official Meta Store
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1.6 mil downloads
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~20k DAU
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~195k MAU​
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Project Length: 2.5 yrs
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Made With: Unity
My Role
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Senior Game Designer
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Designed core player mechanics, gameplay, and meta-loops​
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Designed F2P economy and shop system w/ battle pass
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​Designed a character customization system
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Designed a daily challenge system
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Designed a progression system
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Designed an ELO system fit for FFA gameplay
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Designed 4 unique game modes
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Level design for 15 different maps
Sail VR
Stats
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An open-world VR pirate game
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Available on the Meta Horizon Store
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300k+ downloads
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~10k DAU
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~50k MAU​
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Project Length: 1 year
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Made With: Unity
My Role
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Game Designer
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Designed core player mechanics and gameplay loop
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Designed a unique enemy wave encounter system
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Weapons design for 5 unique weapons
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Enemy design for 10 different enemies
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Designed in-game single-player economy
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Level design for open-world islands you can sail between
DvG: Conquering Giants
Stats
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Boss-battle game with arcade-style challenges
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Available on the Meta Horizon Store and Steam VR
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Built for private client use in Christian youth groups​
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Project Length: 1 year
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Made With: Unity
My Role
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Game Designer
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Designed core player mechanics and gameplay loops
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Enemy design for 3 different boss battles
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Level design for 4 different maps
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Designed a wave-based survival shooter game mode​
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Aided in narrative design
Beatboxers
Stats
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Rhythm-Fighting game where you fight to the beat of the music
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Available on Steam
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1st Place Winner at E3 College Game Competition
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1st Place Winner at GDC College Game Competition
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Project Length: 9 months
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Made With: Unreal Engine 4
My Role
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Game Director
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Directed team of ~30 students
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Oversaw all aspects of game development to ensure a unified vision for the game
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Aided in design for core mechanics and gameplay
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Aided with level design​
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Aided with Combat Design
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Aided with Art Direction​
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Held dailies to ensure progress and meet deadlines